Focus on something positive: improvement or just having fun with a certain unit or whatever. ![]() (people with the same mmr as you but 2+ leagues above / below you are suspicious / might be smurfs or playing off-race). Bottom, win probability versus gap in MMR. The orange background is the Grandmaster league range. This is so you will be placed against people of about your skill level asap but still be caucious because you could be a new player or could have lost some skill due to inactivity. Blue is our MMR estimate, and black is the MMR reported by StarCraft II. If you are on a “new” / “inactive” account (no games played before or no games in the last year? (2 years?)), you will be placed against people at medium mmr (like 2k or 3k or whatever) and will win / lose a lot of mmr each game compared to someone who already played some (25+) games. If you are on an “active” account (like more than 50+ games during the last season), you only need 1-5 games to get a new league. ![]() He isn't good enough to win every game so it'll stay around 7.4K tops for winning like 2/3rds of games vs 2nd best. Keep your enjoyment up, we are going to take your attention off that scary MMR and gives you new numbers to pay attention to. another constant that can be be adjusted to control the sensitivity of the of the update. If it's 7.4K vs 7K (so like Serral vs 2nd best EU player) he'll only get like +13 MMR() for a win & close to -30 MMR for a loss. ![]() Now I focus on streaming strategy games & some Warhammer stuff while remaining true to my passion for. League is not equal to mmr (you can be in masters with like 1.500 mmr, if there is a league / ladder bug as of the last few seasons) Notably the Match Making Ranking (MMR) system of StarCraft 2. I was a professional SC2 player and team captain for EG. You are correct though your answer implies that you might missunderstand 2 things:
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